Grand Bowling
- Version:
- Last Updated:
- Total Downloads:
- 1.0
- April 1, 2005
- 62,668
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To install this application you should synchronize
the "GrandBowling.sis" application to
your device.
- It may seem to many of us that scoring a tenpin
bowling game is about as difficult as hang gliding
backwards but never fear! Below is a guide to
how to score a game of tenpin bowling, including the
meaning of the symbols used. By the way, a 300
(the highest score possible) is achieved by bowling
twelve strikes in a row in one game. From the
information below, you can work out how a 300 is
achieved. Unfortunately, knowing how to score
doesn't make it any easier to score 300.
- A Strike (X) is worth 10 pins plus the number of pins knocked down on the next two balls.
- A Spare (/) is worth 10 pins plus the number of pins knocked down on the next ball (one ball only - not frame)
- An Open Frame (one where not all pins are knocked down after both balls have been bowled) has no bonus score.
- If a Strike is bowled on the first ball of the tenth frame, the bowler receives two extra balls.
- If a Spare is bowled on the first two balls of the tenth frame, the bowler receives one extra ball.
- There is a maximum of three balls in the tenth frame so the score in the tenth frame is simple totaled and added to the score from the ninth.
- Note that the circle around the 7 in the sixth
frame indicates a split. A split can also be
denoted by the letter "s" as in the examples below.
Note that scoresheets can come in a variety of display formats, but they all mean the same thing.
First, let's look at a game of tenpin bowling:
The numbers in the top row are the frame number, the second row is the pins knocked down (pinfall) and the third row is the actual score. Now, let's look at what all of the "x"'s and "/"'s mean:
Scoresheet - one of the standard formats with triangles and squares to indicate spares and strikes. Note the circle around the 7 in the sixth frame denoting a Split.
Scoresheet - exactly the same score as above but with "/"'s and "X"'s instead of triangles and squares. Note the "s" next to the 7 in the 6th frame indicating a split.
Scoresheet - again same as above, but just showing "marks" (Strikes, Spares, Miss only - no pinfall). This is easy to read, but doesn't show pinfall, so a miss could be a one-miss or a nine-miss.
- In the first frame, the score is 10 (because we got a spare) plus the next ball (8), totaling 18.
- Second Frame: Score from first frame (18) plus eight plus 1. Equals 27.
- Third Frame. Score from second frame (27) plus ten (because we got a spare) plus the next ball (4). Equals 41.
- Fourth Frame. Score from 3rd (41) plus four plus five. Equals 50.
- Fifth Frame. Score from 4th (50) plus ten (spare) plus next ball (X = 10). Equals 70.
- Sixth Frame. Score from 5th (70) plus ten (X) plus next two balls (X and X = 10 + 10). Equals 100.
- Seventh Frame. Score from 6th (100) plus ten (X) plus next two balls (X and 7 = 10 + 7). Equals 127.
- Eighth Frame. Score from 7th (127) plus ten (X) plus next two balls (7 and - = 7 and 0). Equals 144.
- Ninth Frame. Score from 8th (144) plus seven plus 0 (- = miss = 0). Equals 151.
- Tenth Frame. Score from 9th (151) plus ten (9/)
plus ten (X). Equals 171.
Remember that in the tenth frame, simply total the frame and add it to the ninth to get the final score. There is no extra bonuses. Sometimes you will see a circle around a number in the score. This means a SPLIT has occurred. A split is when the head pin has been knocked down and the pins remaining are separated by at least one pin. This sounds rather confusing, but for example, it is possible to get a "nine split". This means that the head pin (pin 1 - the closest to the bowler) was knocked over exposing the 2 and 3 pins (the next row back after the head pin). Since the 2 and 3 pins are separated by more than one pin (the head pin is no longer there), this is considered to be a split. The most common splits are 4-6, 4-6-7-10, 7-10, 4-7-10, 6-7-10, 3-9, 2-7 but there are literally hundreds of possible splits. One important thing to note is that it is not possible to have a split if the head pin is present - if the head pin is present then no matter what other pins have been knocked down, it is not called a split. Just because it is not called a split doesn't mean it isn't difficult to get some spares when the head pin is left with other pins. For example, the 1-7-10 combination is not called a split but is also not an easy combination to spare. You may also see some other marks, such as W, meaning washout. A Washout is basically the same as a split, but the headpin is present. Not many scoring systems will show you a W, but some do.
|
1 |
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||||||
| 7 | / | 8 |
1 |
6 |
/ |
4 |
5 |
9 |
/ |
x |
x |
x |
7 |
- |
9 | / | x | |||
| 18 | 27 | 41 | 50 | 70 | 100 | 127 | 144 | 151 | 171 | |||||||||||
Now looking at the game above, we can add up the scores frame by frame:
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Abandon game - starting a
new game (the current game is lost). Hi Score - review and game results control. Options - game parameters setting. Register - Registration of the GrandBowling application. About - Information about the GrandBowling application developers. |
- Single ? a single player
- Vs Human ? 2-user game on one and the same device. Frames are filled in in term.
- Stroke (complete feeling of a realistic game)
- Arcade (arcade variant designed for your rest and relaxation)
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Game type:
Throw type - game mode selection. This version offers you 2 modes available: Difficulty - Difficulty level selection. |
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This table represents top 13 results for every mode.
When "Best scores..." is selected, the best results are represented simultaneously for every mode. |
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Show pen stroke errors
- system notification delivery when the
trajectory is incorrect Show difficulty notification - when changing Easy/Normal/Hard levels in Option section the length of trajectory that you set with the stylus is reduced. So: the more difficult is the selected level the shorter trajectory will be. Long trajectories are cut off. Sound volume - sound effects volume change |
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To register this game you are to
purchase it at: http://www.handango.com Once you have purchased the GrandBowling game,
you'll get the registration code, which is
necessary to enter in the registration field to
complete the registration of the program. |
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For pulling the ball touch and hold the stylus at any part of the screen (or instead of stylus you can use any key of your device). Whether the ball achieves the target precisely or not, it depends on the stylus hold time (or on the device key hold time respectively). |
- black - stylus trajectory
- red - rolling direction
- blue - direction and power of spinning
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This mode imitates complete
feeling of "presence in the hall" effect. This
mode control is quite easy. Touch with your stylus
in the beginning of the path and draw the ball
movement trajectory.
The graphical picture displays: Note: when changing Easy/Normal/Hard levels in Option section the length of trajectory that you set with the stylus is reduced. So: the more difficult is the selected level the shorter trajectory will be. Long trajectories are cut off. |

