Cube Engine Cube Engine is an HTML5 3D engine based on canvas, absolutely no OpenGL and thus no 3D acceleration. This is a proof of concept and learning project, but it can be fun to some extent... The topography of the world is generated by a pseudo-random function. The underlying system imitates that of Minecraft: the world is made of 16 by 16 by infinity node "chuncks". The pseudo-random function generates a single height value for each chunk and the height values in between are interpolated. Everything under the height value is filled with nodes and everything above is left empty. Depending on the height different types of soil can be found (grass, dirt, sand...). Contrary to Minecraft the world renderer uses a 2D perlin-noise generator rather than 3D, there are no ores or tunnels underground, no enemies or mobs, no trees or physics. Since the renderer takes all the processing power the features must be limited.
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