Project Description: A tower defense game is a simple overhead strategy game where a user builds "towers" (stationary offensive units) to prevent opposing units from reaching a goal. Ours will be a relatively simple implementation, where the opposition will utilize basic path-finding, and where a user can deploy multiple different tower units to stop them. Features: At least three tower units with varying capabilities. At least three offensive units with varying speeds or defenses. Multiple levels Simple level editing--maps defined as ASCII "art" Support for multiple sources, sinks, and paths in a level Optimal paths are automatically calculated for a given map Rules: Level Start Rules Levels start on a timer before the beginning of the first round. The Player is allowed to activate a control to launch the first round early. A Player's health is refilled at the beginning of a level The game grid is clear of objects. Paths are visible to the player. The first lev
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