Category | Games |
Latest version | N/A |
Size | N/A |
Requirements | All Platforms |
License | Paid |
Offered By | N/A |
A tower defense game is a simple overhead strategy game where a user builds "towers" (stationary offensive units) to prevent opposing units from reaching a goal. Ours will be a relatively simple implementation, where the opposition will utilize basic path-finding, and where a user can deploy multiple different tower units to stop them.
At least three tower units with varying capabilities. At least three offensive units with varying speeds or defenses.
Multiple levels Simple level editing--maps defined as ASCII "art" Support for multiple sources, sinks, and paths in a level Optimal paths are automatically calculated for a given map
Level Start Rules
Levels start on a timer before the beginning of the first round. The Player is allowed to activate a control to launch the first round early. A Player's health is refilled at the beginning of a level The game grid is clear of objects. Paths are visible to the player. The first lev